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Hello! U're finally here! I'm Yatta, the “solo” developer of Silicon Brianza.
Brianza is an area located in northern Italy, which was a “hotbed” of talent in the past decades in both the fields of electronics and information technology. In memory of those times, I decided to call it all SILICON BRIANZA.
The primary goal is: delivering high-quality adult gaming experiences ensures that they are available in multiple languages, making them accessible to a diverse global audience. Furthermore, these experiences are based on real life or stories from third parties who have actually experienced what is narrated.
Video games are the language of the 21st century with their unique power and share it with the world. For years, I have been developing various types of video games for adults and non-adults.
Developing games has been my passion since I was a child, and with time, study, skills, tools, and various sacrifices, it has gradually materialized into several projects.

I REALLY HOPE YOU ENJOY THE GAMES!
Producing video games requires a great deal of energy and time.However, I am confident in the results obtained, especially with regard to the latest visual novel produced, SEXMATE.
The story is based on fictionalized (but real) events in northern Italy. Sexual content is obviously present (we know that sex is important to Italians), but the story itself is rich and stands on its own. I hope it keeps you hooked until the end. The characters are well-developed, and each has their own personality and way of doing things.
My desire is to continue producing new games on my own or by creating a group (we'll see in the future). In my mind, there are not only visual novels. As I said before, I have had first-hand experiences (or heard about them from others) that could be included in other genres, subgenres, or even other types of entertainment (provided I have the time and funds necessary to produce them and with an eye always on overall quality).
In addition, opening a Patreon channel could provide the necessary funds to allow the creation of large assets such as renders, animations, music, and quality code,as well as managing a future team to always aim for higher quality.
The commitment required is significant, which is why it would be important not only to have a team,but above all to value those who believe in what you do,that is, you,the end user. This is what makes me happiest.

I started everything as a hobby and as a fan of this kind of experience.
Italy is a beautiful place to live but not so much to work in, and computer science is not viewed very favorably (only in recent years has something changed).
3D rendering and related animations, in addition to skilled labor, also require special equipment to achieve good results, which is especially important to make those who purchase the game happy.
So far, I've managed to complete my first big project, SEXMATE, by subsidizing everything with my savings and my time. It's been a long and winding road, but I hope that those who decide to enjoy it will have hours of wholesome entertainment.
So yes, you are not just buying a game to entertain yourself, but you are also buying an idea and perhaps, in the future, supporting a team of creators who not only live in the “worst” country in terms of work, but also reside in the very country that gave birth to the leading figures who shaped the Renaissance and contemporary world.
It is truly one of the most beautiful places in the world. I highly recommend that anyone who has the time and opportunity come and visit its architectural beauties and enjoy its good food.

Also, think about this... while the whole world is thinking about celebrating the arrival of the new year, I am here writing these words because I firmly believe in what I am doing and what I can do. I hope you do too.
YATTA